Codename One LIVE Updated & Android Changes
We finally got around to updating Codename One LIVE! and in the process also added a How Do I? video guiding you thru the process
We finally got around to updating Codename One LIVE! and in the process also added a How Do I? video guiding you thru the process
We have a couple of new “How Do I” videos covering versioning and crash protection . The code freeze has been in full effect this
If you haven’t checked the How Do I? section recently check it out now. Its completely redone with a filter tool and every video now
We are officially code frozen so only critical bug fixes should be resolved until the actual release. The very last feature to make it in
We recently introduced a new Facebook API to allow native integration since Facebook has stated their intention to no longer accept OAuth logins from applications.
I’ve just written a blog post for O’Reilly media and we’d very much appreciate it if you check it out, share it (ideally via the
This came out 5 months ago but the guy from PubNub didn’t update us on the status so we just didn’t notice this until now.
Facebook has changed the rules yet again, this time related to logging in to Facebook from 3rd party applications. Up until now we used the
We are now finalizing the features for Codename One 2.0. Yes we are skipping the 1.2 revision and going up to the 2nd generation which
The guys at LTS just published a post I wrote in their blog , if you are reading this thinking “I’d like to read another
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