SMARTER, FASTER RENDERING
We’ve recently added some new display settings, and a new method, revalidateLater(), which can significantly increase your app’s rendering throughput in some cases. Before I get
We’ve recently added some new display settings, and a new method, revalidateLater(), which can significantly increase your app’s rendering throughput in some cases. Before I get
Important update below. After a very long journey we will launch the new Codename One website on October 2nd. Since this will only deal with
We announced a while back that we’re working on a new website. This work was 90% complete but we decided to scrap it in favor
A couple of weeks ago I answered a question on Quora about the security of cross platform tools. I try to rise about my confirmation
Steve just updated our CEF support which should now work on all platforms. We updated the original post with additional information. We’ve also updated the
With today’s update we’re releasing a design overhaul for the settings (preferences) application. This overhaul will improve the look and reliability/consistency of this app which
Today we released one of the biggest changes to Codename Ones simulator in ages. We added the ability to use CEF (Chrome Embedding Framework). This
Recently I got a question on stackoverflow about doing a diagonal badge that’s actually quite similar to the one on our website. This isn’t hard
On some devices, Capture APIs return images with the correct orientation, meaning that they do not need to be changed to display correctly; on other
We recently added support to detect whether a device is running in dark/light mode based on this issue. Some of the code in the implementation
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