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Codename One 3.0 Now Live & Special Offer!

We are thrilled to announce the immediate availability of Codename One 3.0!
You can check out the press release and full announcement here.

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Codename One in the Browser

We are very excited to announce the alpha release of the Codename One Javascript port. This brings us one step closer to the coveted _write once run anywhere_ ideal. Starting with Codename One version 3.0, you will be able to deploy your projects as Javascript applications that run directly in the browser.

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New Developer Guide

We are rebuilding the developer guide using JBake and asciidoc which means the guide would be better integrated into the website thus providing more accessible hyperlinkable information. This is already making its way into the site and into the PDF so we'd appreciate feedback.

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Server Initiated Push

Sending a push notification from the simulator or mobile device is pretty trivial when we use the Push class. However, sending push messages from the server seems to be a bit more complicated for most developers since its not as well documented. The main point of complexity is that we didn't provide any samples of server push code and from the fact that the server expects arguments as POST.

This code should work for Java desktop and server side to perform a simple push, notice that the complexity is mostly related to JavaSE's lack of simplified POST arguments.

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Accelerometer & Code Freeze

Devices have sensors such as accelerometer, GPS and up until now our support for them was relatively basic.
Chen recently introduced a cn1lib that includes support for various types of sensors on the device. Check it out if you need support for such API's.

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HTML Hierarchy, Release Plan & TeaVM

When Codename One packages applications into native apps we hide a lot of details to make the process simpler. One of the things we had an issue with is getResource/getResourceAsStream both of which are problematic since they support hierarchies and a concept of package relativity.
That's a concept that is problematic in iOS, generally everything about file access within the bundle in iOS is a bit problematic to accomplish in a cross platform way because Apple tries so hard to "simplify" and ends up creating fragmentation for us.

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Validation, RegEx & Masking

Up until recently we had to handcode validation logic into every form, this becomes tedious as we work thru larger applications. Some developers built their own generic logic, which leads to obvious duplication of effort. In the interest of keeping everything together we decided to release a standardized validation framework that allows us to define constraints on a set of components, mark invalid entries and disable submission buttons.

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GC Crashes & Bugs

As part of tracking a bug in iOS media playback Steve hit upon some code that recreated the OpenGL framebuffer pretty much all the time. This was there to allow device rotation to work, but was implemented incorrectly...
After this fix animations and UI is much smoother on iOS, if you notice any potential issues let us know.

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Github Migration Completed

Its been a long weekend, but now that its finally over the long and tedious migration to github is almost completely behind us. Make sure to update your URLs to the new repository at https://github.com/codenameone/CodenameOne/. There are still some references to the old google code repository in the plugins etc. so you should update them when we release the next update. Furthermore, if you used our custom update centers make sure your update center doesn't reference a googlecode URL!

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