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Shrinking Sizes & Optimizing

Our build servers are really fast, even if your laptop is relatively slow our iOS build servers are powerful machines equipped with fast SSD's and they generate a full clean build of a typical app (with screenshots etc.) in a couple of minutes!
So the real source of delay when building an app is size, it both slows the build but most of all it slows your upload process (upload is typically much slower than download). Reducing the size of your app will make it faster in runtime as well, e.g. if you have too many redundant resources you might be running into too many GC cycles slowing down execution. In this post we provide some tips to shrink your app size.

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Flat Themes, DPI's & Static Initializers

With the release of 3.0 we were overwhelmed with a lot of last minute features and improvements. It seems that we neglected to mention a lot of features that made it into the final 3.0 product.
One of the nicest new features is a set of new flat themes with various colors in the designer and the project wizard. We found that a lot of developers prefer themes with more control over the look, themes that look more similar across platform yet have a more modern "flat" feel.

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Aligning Prices

Our pricing has been inconsistent with the rest of the industry for quite some time specifically the price of the basic subscription which is a losing tier. Based on Industry norms the basic subscription should be far more expensive and doesn't come close to covering the costs of running Codename One's extensive cloud infrastructure. So on June 1st we will raise the price of the basic subscription to 19USD which is still very affordable. Notice that if you are a current subscriber or sign up before June 1st you can keep paying at the 9USD rate!
However, if you let your subscription lapse we will not be able to recover it and you would need to switch to the 19USD level...

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Storage Migration

Our iOS port has some pieces that are pretty old and haven't been touched since we started, one of those things is the IO code which mostly works as we wrote it when we started Codename One. Unfortunately it seems that Storage in iOS is mapped to the iOS caches directory, this directory can be wiped by the iOS device if space on the device is running low. That's a very rare occurrence which is why we didn't pick that up until a bug report was filed on it this week...

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JavaScript Port Cross Origin, Hints & Bugs

When building to the JavaScript target there are many build options and configurations. More importantly issues like cross origin need server side code that would be able to proxy such requests to make the client side code seamless...

Steve wrote a rather detailed appendix to the developer guide covering all of those options from startup splash screen configuration to servlet proxy logic. The build also generates a ready to deploy WAR file which should make setting this up on any Java servlet container a nobrainer.

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Demo Section & Russian Guide

We are working on a new demos section for the website that will highlight the demos for Codename One more thoroughly. Thanks to the new JavaScript port we can actually show the demos live in action but that creates a bit of a problem since people often jump to the conclusion that Codename One uses web technologies which it does not.

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Codename One 3.0 Now Live & Special Offer!

We are thrilled to announce the immediate availability of Codename One 3.0!
You can check out the press release and full announcement here.

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Codename One in the Browser

We are very excited to announce the alpha release of the Codename One Javascript port. This brings us one step closer to the coveted _write once run anywhere_ ideal. Starting with Codename One version 3.0, you will be able to deploy your projects as Javascript applications that run directly in the browser.

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New Developer Guide

We are rebuilding the developer guide using JBake and asciidoc which means the guide would be better integrated into the website thus providing more accessible hyperlinkable information. This is already making its way into the site and into the PDF so we'd appreciate feedback.

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