Garbage Collection
We’ve been spending an excessive amount of time tuning our garbage collection and memory management of the new iOS VM based on profiler output. This
We’ve been spending an excessive amount of time tuning our garbage collection and memory management of the new iOS VM based on profiler output. This
When we introduced the idea of the EDT from Swing (and pretty much any modern UI toolkit) into what eventually became Codename One, one of
Some features we have in Codename One are a bit hidden behind the surface, we add them as a patch for a developer and don’t
We neglected to mention in our last post about the new graphics pipeline that it was authored by Steve Hannah who did a splendid job
Finally the new graphics pipeline is starting to trickle into the JavaSE port and the iOS port & once we iron those two out it
One of the things we’ve been missing is a simple “navigate” feature that allows you to launch the devices native navigation software with a fixed
Simplified webservice access has long been on our todo list and we now finally have a tool that significantly simplifies server communications in Codename One
Writing native code in Codename One is pretty simple, however one piece is relatively vague and that is the ability to call back from native
We are making good progress on our new iOS VM and are starting to test a much wider range of apps. The VM is still
The Facebook native SDK for iOS and Android is difficult. It layers a great deal of complex permissions and concepts that seem obvious for engineers
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