While the Codename One skin file format is trivial it is a bit under documented, to partially alleviate this problem
we created a simple tool: Skin Designer.
This tool allows us to create a device skin from two images (landscape & portrait). This skin file can then
be used with the Codename One simulator & also contributed so other developers can enjoy it!
The first version of this tool is relatively simple but should allow you to create an contribute skins to our skin
database as explained below.
Using the Skin Designer
|You can also run it on your mobile devices but it might not be as convenient|
The main value of building this app in Codename One is the ability to run it in the web and the desktop unmodified.
It also serves as an excellent reference sample for developers.
How to Use it?
The skin designer tool allows you to visually design and save a Codename One skin file that you can
use to simulate a custom device type. To use this tool you need two pictures of the device in portrait
and landscape mode. The screen area of these pictures must match the device screen size!
To find files like that just search for the name of the device you are looking for followed by “mockup”.
This will bring up device mockups you can often use. FYI be sure to read the license of the graphic you use
if you intend to publish this, many creators require attribution!
Creating a Skin
You will need to select the device image in portrait/landscape, you can then enter the screen dimensions
in pixels that should match the area within the graphic.
You can enter the X/Y position or use the hand “pan tool” to visually position the screen within the graphic.
Check out the help page within the application for detailed explanation of the skin creation process.
Submitting the Skin
Assuming your skin file doesn’t violate any copyrights we’d appreciate if you submit it to our official skin repository!
If your skin file requires attribution please include that within the skin image…
Start by navigating to github.com/codenameone/codenameone-skins
& fork the project. Drag your skin file into the OTA directory. Create a
112x112 icon png file for the skin
and drag it into that directory as well.
Next select the
Skins.xml file and edit it. Add your skin in a similar way to the other skin files and commit.
Now click the submit pull request button to submit these changes for inclusion in the main repository.
Skins created with the web interface will only start working with the upcoming Friday release as they require
a bug fix in the simulator