Over the weekend
Steve
posted a really cool demo showing off some of his work on the new iOS graphics pipeline, specifically the perspective transform. Perspective transform allows us to rotate elements in a 3 dimensional space to create pretty nifty effects. Right now this is only supported on iOS devices (since Java SE doesn’t really support it, only thru FX) we are still looking into the Android implementation
. Running this code on our simulator will not produce the same effect and in order to actually see this on the device you will need to build using the new pipeline build argument: ios.newPipeline=true
Right now this code is pretty low level stuff (and very platform specific) we intend to abstract a lot of this logic via the component layer so you can use perspective transforms in transitions and various effects.
Steve
posted a really cool demo showing off some of his work on the new iOS graphics pipeline, specifically the perspective transform. Perspective transform allows us to rotate elements in a 3 dimensional space to create pretty nifty effects. Right now this is only supported on iOS devices (since Java SE doesn’t really support it, only thru FX) we are still looking into the Android implementation
. Running this code on our simulator will not produce the same effect and in order to actually see this on the device you will need to build using the new pipeline build argument: ios.newPipeline=true
Right now this code is pretty low level stuff (and very platform specific) we intend to abstract a lot of this logic via the component layer so you can use perspective transforms in transitions and various effects.
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4 Comments
Nice work. How can this be use on form or container but preferably forms
It should be. Ideally we’d offer this as a custom transition.
Hi does this tutorial work on simulator and Android now?
Android yes, simulator not quite. Its problematic since the Java2D API doesn’t include support for perspective transform.