native maps as an external cn1lib
rather than build them into Codename One itself, the reasoning is two fold:
1. Show how to map a native component – next time someone wants to add a native widget into Codename One they can use the Maps as a reference and go around us.
2. Since Maps are VERY complex we wanted to give developers the ability to customize the native code easily.
Going forward we might introduce more and more extensions as cn1libs rather than as builtin functionality. There is one drawback we didn’t predict though, Googles Map API for iOS is 50mb in size which makes sending the builds pretty slow. This is solveable by changing the compression option in the project properties to compress the jar, it is still pretty large though.
To browse/checkout the code/demo-test for maps just go to the project page
. For simplicities sake you can just
download the binary here
and place it in your lib directory for the project then right click the project and select refresh client libs.
However, configuration does require a bit of work and there are a few limitations.
1. The native maps are only supported on Android devices that have the Google Play store (e.g. not on Amazon Kindle) and on iOS devices. All other devices will show the MapComponent by default.
Map component will be used on the simulator as well.
2. Since a native component is used placing overlays is problematic. You will need to use Dialogs and the API’s of the MapContainer class to implement this.
The configuration portion is the hardest part, Google made it especially painful in the Google typical way. You can follow the instructions from Google to get started for
You will need to follow their instructions to generate your map keys. Then define the following build arguments within your project:
Now that all of that is done you should be able to create a Map, add markers and paths:
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