Class Transform
java.lang.Object
com.codename1.gaming.physics.box2d.common.Transform
A transform contains translation and rotation. It is used to represent the position and
orientation of rigid frames.
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic final Transformstatic final Vec2static final voidstatic final voidstatic final voidmulToOutUnsafe(Transform A, Transform B, Transform out) static final voidmulToOutUnsafe(Transform T, Vec2 v, Vec2 out) static final Transformstatic final Vec2static final voidmulTransToOut(Transform A, Transform B, Transform out) static final voidmulTransToOut(Transform T, Vec2 v, Vec2 out) static final voidmulTransToOutUnsafe(Transform A, Transform B, Transform out) static final voidmulTransToOutUnsafe(Transform T, Vec2 v, Vec2 out) final TransformSet this to equal another transform.final voidSet this based on the position and angle.final voidSet this to the identity transform.final StringtoString()Returns a string representation of the object.
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Field Details
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p
The translation caused by the transform -
q
A matrix representing a rotation
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Constructor Details
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Transform
public Transform()The default constructor. -
Transform
Initialize as a copy of another transform. -
Transform
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Method Details
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set
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set
Set this based on the position and angle.- Parameters:
p-angle-
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setIdentity
public final void setIdentity()Set this to the identity transform. -
mul
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mulToOut
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mulToOutUnsafe
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mulTrans
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mulTransToOut
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mulTransToOutUnsafe
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mul
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mulToOut
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mulToOutUnsafe
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mulTrans
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mulTransToOut
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mulTransToOutUnsafe
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toString
Description copied from class:ObjectReturns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: getClass().getName() + '@' + Integer.toHexString(hashCode())
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