Allows any object to react to events and draw an animation at a fixed interval.
An animation object is an element within the timeline that has a visibility state for rendering at a given point in time.
A Transitions that animates the destination component as a growing window until the destination is displayed in place.
Contains common transition animations that can be applied to forms & components including the following types: Slide - the exiting form slides out of the screen while the new form slides in (can be vertical or horizontal).
Parent class representing an animation object within the AnimationManager queue.
A special kind of ComponentAnimation that encapsulates a mutation of the user interface.
A Transitions that flips between 2 components/forms using perspective transform where available.
Notice that this looks rather different on devices as perspective transform is available there but isn't on the simulator.
A transition inspired by the Android L release morph activity effect allowing a set of components in one form/container to morph into another in a different container/form.
Abstracts the notion of physical motion over time from a numeric location to another.
A timeline represents the motions of animation objects
Represents a transition animation between two forms this class is used internally by Display to play an animation when moving from one form to the next.