Client API. The Codename One framework your app is built on: this runs on the device, not in a backend.
public final class Foliage
- Object
- Foliage
Plants that move in the wind. The sway is a vertex offset that grows with
height above the model’s origin, so put each plant’s origin at its root.
Gusts roll across the scene in world space, so neighbours move together.
Fields
public static final String WIND = "windDir" | VEC2 the direction the wind blows, in world x/z. |
public static final String STRENGTH = "windStrength" | FLOAT how far a point one unit above the root bends, world units. |
public static final String SPEED = "windSpeed" | FLOAT sways per second. |
public static final String CUTOFF = "leafCutoff" | FLOAT alpha below which a pixel of the texture is cut away. |
public static final String ROOT = "grassRoot" | VEC3 colour at the root of a blade of grass. |
public static final String TIP = "grassTip" | VEC3 colour at its tip. |
Methods
public static ShaderMaterial wind() | Wind sway alone; the surface keeps its own colour and texture. |
public static ShaderMaterial leaves() | Leaf cards: wind sway, the texture’s alpha cut out, and sunlight glowing through leaves seen against the sun. |
public static ShaderMaterial grass() | Grass blades: a root to tip gradient along the texture’s v (0 at the root), wind, and a sheen toward the sun. |
Inherited methods
Field details
WIND
public static final String WIND = "windDir"VEC2 the direction the wind blows, in world x/z.STRENGTH
public static final String STRENGTH = "windStrength"FLOAT how far a point one unit above the root bends, world units.SPEED
public static final String SPEED = "windSpeed"FLOAT sways per second.CUTOFF
public static final String CUTOFF = "leafCutoff"FLOAT alpha below which a pixel of the texture is cut away.ROOT
public static final String ROOT = "grassRoot"VEC3 colour at the root of a blade of grass.TIP
public static final String TIP = "grassTip"VEC3 colour at its tip.Method details
wind
public static ShaderMaterial wind()Wind sway alone; the surface keeps its own colour and texture.
Returns
a new shader material
leaves
public static ShaderMaterial leaves()Leaf cards: wind sway, the texture’s alpha cut out, and sunlight
glowing through leaves seen against the sun.
Returns
a new shader material
grass
public static ShaderMaterial grass()Grass blades: a root to tip gradient along the texture’s v (0 at the
root), wind, and a sheen toward the sun. Pair with instancing or a
field of crossed quads.
Returns
a new shader material