Client API. The Codename One framework your app is built on: this runs on the device, not in a backend.
public final class ColorLuts
- Object
- ColorLuts
Builds colour lookup strips for PostProcess.setColorLut. Each method
returns the 256 by 16 ARGB pixels; upload them with
GraphicsDevice.createTexture(ColorLuts.WIDTH, ColorLuts.HEIGHT, pixels).
import com.codename1.gpu.*;
void grade(GraphicsDevice device, PostProcess post) {
Texture look = device.createTexture(ColorLuts.WIDTH, ColorLuts.HEIGHT,
ColorLuts.filmic(0.6f, 0.15f));
post.setColorLut(look, 1f);
}Fields
public static final int WIDTH = 256 | The strip’s width in pixels. |
public static final int HEIGHT = 16 | The strip’s height in pixels. |
Methods
public static int[] identity() | Returns the table that changes nothing, a starting point to edit. |
public static int[] filmic(float warmth, float fade) | Returns a film look: warm highlights, cool shadows and lifted blacks. |
public static int[] posterize(int levels) | Returns a table that snaps every channel to a few levels, for a poster or cel look. |
Inherited methods
Field details
WIDTH
public static final int WIDTH = 256The strip’s width in pixels.
HEIGHT
public static final int HEIGHT = 16The strip’s height in pixels.
Method details
identity
public static int[] identity()Returns the table that changes nothing, a starting point to edit.
filmic
public static int[] filmic(float warmth, float fade)Returns a film look: warm highlights, cool shadows and lifted blacks.
Parameters
warmthfloat- 0 to 1, how far highlights and shadows are split
fadefloat- 0 to 0.3, how far black is lifted
posterize
public static int[] posterize(int levels)Returns a table that snaps every channel to a few levels, for a
poster or cel look.
Parameters
levelsint- levels per channel, 2 to 16