Class Vec2

java.lang.Object
com.codename1.gaming.physics.box2d.common.Vec2

public class Vec2 extends Object
A 2D column vector
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    float
     
    float
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
    Vec2(float x, float y)
     
    Vec2(Vec2 toCopy)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    final Vec2
    abs()
    Return a new vector that has positive components.
    static final Vec2
    abs(Vec2 a)
     
    final void
     
    static final void
    absToOut(Vec2 a, Vec2 out)
     
    final Vec2
    add(Vec2 v)
    Return the sum of this vector and another; does not alter either one.
    final Vec2
    addLocal(float x, float y)
    Adds values to this vector and returns result - alters this vector.
    final Vec2
    Add another vector to this one and returns result - alters this vector.
    final Vec2
    Return a copy of this vector.
    static final Vec2
    cross(float s, Vec2 a)
     
    static final Vec2
    cross(Vec2 a, float s)
     
    static final float
    cross(Vec2 a, Vec2 b)
     
    static final void
    crossToOut(float s, Vec2 a, Vec2 out)
     
    static final void
    crossToOut(Vec2 a, float s, Vec2 out)
     
    static final void
    crossToOutUnsafe(float s, Vec2 a, Vec2 out)
     
    static final void
    crossToOutUnsafe(Vec2 a, float s, Vec2 out)
     
    static final float
    dot(Vec2 a, Vec2 b)
     
    boolean
    Indicates whether some other object is "equal to" this one.
    int
    Returns a hash code value for the object.
    final boolean
    True if the vector represents a pair of valid, non-infinite floating point numbers.
    final float
    Return the length of this vector.
    final float
    Return the squared length of this vector.
    static final Vec2
    max(Vec2 a, Vec2 b)
     
    static final void
    maxToOut(Vec2 a, Vec2 b, Vec2 out)
     
    static final Vec2
    min(Vec2 a, Vec2 b)
     
    static final void
    minToOut(Vec2 a, Vec2 b, Vec2 out)
     
    final Vec2
    mul(float a)
    Return this vector multiplied by a scalar; does not alter this vector.
    final Vec2
    mulLocal(float a)
    Multiply this vector by a number and return result - alters this vector.
    final Vec2
    Return the negation of this vector; does not alter this vector.
    final Vec2
    Flip the vector and return it - alters this vector.
    static final void
     
    final float
    Normalize this vector and return the length before normalization.
    final Vec2
    set(float x, float y)
    Set the vector component-wise.
    final Vec2
    set(Vec2 v)
    Set this vector to another vector.
    final void
    Zero out this vector.
    final Vec2
    Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
    final void
    skew(Vec2 out)
    Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
    final Vec2
    sub(Vec2 v)
    Return the difference of this vector and another; does not alter either one.
    final Vec2
    Subtract another vector from this one and return result - alters this vector.
    final String
    Returns a string representation of the object.

    Methods inherited from class Object

    getClass, notify, notifyAll, wait, wait, wait
  • Field Details

    • x

      public float x
    • y

      public float y
  • Constructor Details

    • Vec2

      public Vec2()
    • Vec2

      public Vec2(float x, float y)
    • Vec2

      public Vec2(Vec2 toCopy)
  • Method Details

    • setZero

      public final void setZero()
      Zero out this vector.
    • set

      public final Vec2 set(float x, float y)
      Set the vector component-wise.
    • set

      public final Vec2 set(Vec2 v)
      Set this vector to another vector.
    • add

      public final Vec2 add(Vec2 v)
      Return the sum of this vector and another; does not alter either one.
    • sub

      public final Vec2 sub(Vec2 v)
      Return the difference of this vector and another; does not alter either one.
    • mul

      public final Vec2 mul(float a)
      Return this vector multiplied by a scalar; does not alter this vector.
    • negate

      public final Vec2 negate()
      Return the negation of this vector; does not alter this vector.
    • negateLocal

      public final Vec2 negateLocal()
      Flip the vector and return it - alters this vector.
    • addLocal

      public final Vec2 addLocal(Vec2 v)
      Add another vector to this one and returns result - alters this vector.
    • addLocal

      public final Vec2 addLocal(float x, float y)
      Adds values to this vector and returns result - alters this vector.
    • subLocal

      public final Vec2 subLocal(Vec2 v)
      Subtract another vector from this one and return result - alters this vector.
    • mulLocal

      public final Vec2 mulLocal(float a)
      Multiply this vector by a number and return result - alters this vector.
    • skew

      public final Vec2 skew()
      Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
    • skew

      public final void skew(Vec2 out)
      Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
    • length

      public final float length()
      Return the length of this vector.
    • lengthSquared

      public final float lengthSquared()
      Return the squared length of this vector.
    • normalize

      public final float normalize()
      Normalize this vector and return the length before normalization. Alters this vector.
    • isValid

      public final boolean isValid()
      True if the vector represents a pair of valid, non-infinite floating point numbers.
    • abs

      public final Vec2 abs()
      Return a new vector that has positive components.
    • absLocal

      public final void absLocal()
    • clone

      public final Vec2 clone()
      Return a copy of this vector.
      Overrides:
      clone in class Object
    • toString

      public final String toString()
      Description copied from class: Object
      Returns a string representation of the object. In general, the toString method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character `@', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: getClass().getName() + '@' + Integer.toHexString(hashCode())
      Overrides:
      toString in class Object
    • abs

      public static final Vec2 abs(Vec2 a)
    • absToOut

      public static final void absToOut(Vec2 a, Vec2 out)
    • dot

      public static final float dot(Vec2 a, Vec2 b)
    • cross

      public static final float cross(Vec2 a, Vec2 b)
    • cross

      public static final Vec2 cross(Vec2 a, float s)
    • crossToOut

      public static final void crossToOut(Vec2 a, float s, Vec2 out)
    • crossToOutUnsafe

      public static final void crossToOutUnsafe(Vec2 a, float s, Vec2 out)
    • cross

      public static final Vec2 cross(float s, Vec2 a)
    • crossToOut

      public static final void crossToOut(float s, Vec2 a, Vec2 out)
    • crossToOutUnsafe

      public static final void crossToOutUnsafe(float s, Vec2 a, Vec2 out)
    • negateToOut

      public static final void negateToOut(Vec2 a, Vec2 out)
    • min

      public static final Vec2 min(Vec2 a, Vec2 b)
    • max

      public static final Vec2 max(Vec2 a, Vec2 b)
    • minToOut

      public static final void minToOut(Vec2 a, Vec2 b, Vec2 out)
    • maxToOut

      public static final void maxToOut(Vec2 a, Vec2 b, Vec2 out)
    • hashCode

      public int hashCode()
      Description copied from class: Object
      Returns a hash code value for the object. This method is supported for the benefit of hashtables such as those provided by java.util.Hashtable. The general contract of hashCode is: Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application. If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result. It is not required that if two objects are unequal according to the equals(java.lang.Object) method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables. As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
      Overrides:
      hashCode in class Object
      See Also:
    • equals

      public boolean equals(Object obj)
      Description copied from class: Object
      Indicates whether some other object is "equal to" this one. The equals method implements an equivalence relation: It is reflexive: for any reference value x, x.equals(x) should return true. It is symmetric: for any reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true. It is transitive: for any reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true. It is consistent: for any reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the object is modified. For any non-null reference value x, x.equals(null) should return false. The equals method for class Object implements the most discriminating possible equivalence relation on objects; that is, for any reference values x and y, this method returns true if and only if x and y refer to the same object (x==y has the value true).
      Overrides:
      equals in class Object
      See Also: