New Animation Manager
We committed a major somewhat revolutionary change to how layout animations and the basic component tree work in Codename One. This is important to understand
We committed a major somewhat revolutionary change to how layout animations and the basic component tree work in Codename One. This is important to understand
We wrote quite a bit about the architecture of the new VM we built for iOS and why we built it. Up until recently we
UPDATE August 10, 2018 – The steps described in this article are out of date. The Codename One project now includes an ANT script that
One of my favorite Pixar movies is Ratatouille, maybe because I’m such a glutton. So when I was thinking about the next tutorial/demo and the
After a discussion with some members of the community we decided to shift the weight of our support efforts to StackOverflow from our existing google
As I discussed in a previous article, creating a beautiful user interface that behaves appropriately across multiple devices can be a challenge, what with the
We became infatuated with icon fonts a while back and used them quite a bit, recently we added the FontImage class that made them really
If anything, they are rearranging the deck chairs on the Hindenburg! Stephen Colbert We really depend on JavaFX at Codename One, our simulator needs it.
Today we dealt with some push messages overloading our servers, some of the apps developed in Codename One are remarkably successful and as a result
I’ve spent a lot of time working with and reviewing other cross platform tools this past month, mostly with Cordova due to our recent announcement
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