Our pricing has been inconsistent with the rest of the industry for quite some time specifically the price of the basic subscription which is a losing tier. Based on Industry norms the basic subscription should be far more expensive and doesn't come close to covering the costs of running Codename One's extensive cloud infrastructure. So on June 1st we will raise the price of the basic subscription to 19USD which is still very affordable. Notice that if you are a current subscriber or sign up before June 1st you can keep paying at the 9USD rate!
However, if you let your subscription lapse we will not be able to recover it and you would need to switch to the 19USD level...
Our iOS port has some pieces that are pretty old and haven't been touched since we started, one of those things is the IO code which mostly works as we wrote it when we started Codename One. Unfortunately it seems that Storage in iOS is mapped to the iOS caches directory, this directory can be wiped by the iOS device if space on the device is running low. That's a very rare occurrence which is why we didn't pick that up until a bug report was filed on it this week...Read More
Steve wrote a rather detailed appendix to the developer guide covering all of those options from startup splash screen configuration to servlet proxy logic. The build also generates a ready to deploy WAR file which should make setting this up on any Java servlet container a nobrainer.Read More
We are thrilled to announce the immediate availability of Codename One 3.0!
You can check out the press release and full announcement here.
We are rebuilding the developer guide using JBake and asciidoc which means the guide would be better integrated into the website thus providing more accessible hyperlinkable information. This is already making its way into the site and into the PDF so we'd appreciate feedback.Read More
Sending a push notification from the simulator or mobile device is pretty trivial when we use the
Push class. However, sending push messages from the server seems to be a bit more complicated for most developers since its not as well documented. The main point of complexity is that we didn't provide any samples of server push code and from the fact that the server expects arguments as POST.
This code should work for Java desktop and server side to perform a simple push, notice that the complexity is mostly related to JavaSE's lack of simplified POST arguments.
Devices have sensors such as accelerometer, GPS and up until now our support for them was relatively basic.
Chen recently introduced a cn1lib that includes support for various types of sensors on the device. Check it out if you need support for such API's.
When Codename One packages applications into native apps we hide a lot of details to make the process simpler. One of the things we had an issue with is
getResource/getResourceAsStream both of which are problematic since they support hierarchies and a concept of package relativity.
That's a concept that is problematic in iOS, generally everything about file access within the bundle in iOS is a bit problematic to accomplish in a cross platform way because Apple tries so hard to "simplify" and ends up creating fragmentation for us.