We are thrilled to announce the immediate availability of Codename One 3.2!
Version 3.2 sets the pace for many upcoming features & migration processes such as the new cloud infrastructure for push servers, modernized GUI builder etc. Codename One 3.3 is currently scheduled for January 27th and should continue the trend of iterative changes that form a larger platform evolution arch.
In this last minute before 3.2 finally comes out we have a batch of new features & updates. Some of the last minute features that went into Codename One include: shorter more terse syntax for creating forms, migration wizard for the new GUI builder & dialog adaptive sizing.Read More
This morning I was awoken by myself - or rather the 1985 version of myself. He (I'll refer to the 1985 version of myself in the 3rd person here forward) was in a panic and was yammering about something to do with changing history. He asked why my pants were inside out, and I wondered why he was wearing a life preserver. According to him, he had driven a time machine from 1985 to this day (October 21, 2015) in the future to stop me from making a terrible mistake. I asked him: "What mistake?", to which he produced a 3.5 inch floppy disk.Read More
The new Codename One CSS library enables you to create entire themes using only CSS, but in this post, I’m going to focus on its ability to automatically generate image backgrounds and borders for your apps.Read More
Since we announced the new GUI builder work we got quite a few questions in the discussion forum and offline so I prepared a quick video showing how the new GUI builder will look when released (more or less). Notice that a lot of things will change with the GUI builder but some things are pretty much fixed such as the basic architecture with the XML to Java process. This is unlikely to change much.Read More
This is the third and final instalment in a series on integrating 3rd party native SDKs in your Codename One application. If you missed the first two chapters, I recommend you begin with part one before reading this tutorial, as it provides much needed context for the procedures described here.Read More
Codename One 3.2 is scheduled for Tuesday the 27th of October. In keeping with our successful 3.1 release we'll use a very short one week code freeze on the 20th of October at which point we will only commit crucial fixes with code review. I hope we can land quite a few new features for the release, the GUI builder is getting very close although its still a very rough product and will only be featured as a "technology preview" showing the direction we are heading rather than a final product.Read More
This blog post is part two in a three-part series on integrating 3rd party native SDKs into Codename One application. I recommend you start with part one in this series as it will give you much-needed context to understand the procedures described in part two and three.Read More
We are happy to announce support for local notifications on iOS and Android. Local notifications are similar to push notifications, except that they are initiated locally by the app, rather than remotely. They are useful for communicating information to the user while the app is running in the background, since they manifest themselves as pop-up notifications on supported devices.Read More
This past Thursday, we held our fourth webinar, and the topic was how to incorporate 3rd party native libraries into a Codename One app. I used the recently released FreshDesk cn1lib as a case study for this webinar. As the topic is a little involved, I decided to break it up into two webinars. In part one, we focused on the public API and architecture involved in developing a wrapper for a native SDK, and walked through the native implementation for Android.Read More