The most secure password in the world is the one that doesn't exist. You remove the user from the equation with a completely random key. To be fair this has some drawbacks and a password still exists somewhere (in your phone/email) but generally this works rather well...Read More
In February I wrote about a new/improved way to build for iOS without the screenshot process. That was a bit ahead of its time as the xib build didn't disable the screenshot process yet. This is now fixed and it's turned on by default now. That means that if you send an iOS build it won't go through the screenshot generation process.Read More
I try to write about every new feature or capability we introduce but this isn't always possible. Tasks sometimes weigh me down and as they do so I sometimes find something that I totally neglected as it was released. Such is the case with the CN1Webserver library which we launched over 6 months ago.Read More
I'm answering questions in the Code Ranch this week about Create an Uber Clone in 7 Days. So far I've had some pretty great ones, if you have a question join the conversation for a chance to win a free copy. To qualify just ask in the Android forum and make sure to qualify it with "Create an Uber Clone in 7 Days:" so I will notice the question.Read More
If you aren't using properties with Codename One, you probably should. Here's a post I wrote a while back covering them, it should give you a lot of reasons for this. We are slowly integrating them into API's such as
Rest and as a result the code is simpler. A huge bonus is the type safety and flexibility that comes with this API.
When we announced the migration to the new cloud servers one of the casualties was the cloud email API. This was a well intentioned API for sending an email from an app. Unfortunately we didn't understand the complexities of modern mail systems well enough when we came up with this API. It turns out that this is pretty problematic. Mail servers get blacklisted and emails fail to deliver.Read More
We added a lot of features and fixed bugs over the past couple of months and I've been a bit lax on blogging. I'll try to fix that as we approach the revised 5.0 release date. One of the big changes we added over the weekend (it will be in the builds on Friday), is a huge rework of the