We often build one app and sell it to multiple customers. After all, most customers ask for similar things with minor changes. E.g. if I build a restaurant app and then sell it to one establishment I can then resell it to another with almost no change at all...Read More
The latest plugin update includes a new kitchen sink version that includes quite a few bug fixes, enhancements and a new side menu design that looks much better. We also got the demo published on the Windows Store thru the UWP port which isn't so much a testament to the maturity of the port as much as it is to the limited testing done by Microsoft.Read More
The UWP (Universal Windows Platform) port is finally stable enough to get an app into the Microsoft store. Steve published out Solitaire demo into the Microsoft appstore and it passed thru the whole process. You can download it, install it on your device and try it.Read More
Chidiebere Okwudire of SMash ICT Solutions just released version 3.0 of the parse4cn1 library. The biggest feature of which is support for the open source Parse server which should work with some of the parse alternatives that popped up to fill the void left by Facebook.Read More
After many months of work and effort put in by all of us but especially by Steve Hannah and Fabrício Carvalho Cabeça we are finally live with the Windows Universal Platform (AKA UWP) native build target!
As far as I know Codename One is the only native option for Java developers to build native Windows UWP apps.
Fabricio just submitted a pull request that Steve merged to provide support for Windows Phone 8.1 in our new UWP (Universal Windows Platform) port of Codename One.
This is huge news as it means we can fully migrate to the new port without leaving developers behind!
Steve committed the upcoming Windows port to out github repository it's still work in progress so you can't physically target it as part of the build system although we hope to move this port out relatively quickly. This should be more doable thanks to the iKVM route and the work from Fabricio both of which saved a lot of the effort in this port.Read More
We've released a burst of small new features that piled up during the code freeze and release cycle. The first one is the Facebook "invite friends" feature. Historically with the Facebook API you could just use the Graph API to query Facebook for the list of friends. This will return an empty list now and will only expose friends who are already using the app. You can use the standard share button or Facebook share both of which are great options to promote your app. However, Facebook also has a special native API allowing the user to invite his friends into the app...Read More
Facebook & Google login have been a source of a bit of pain mostly because of the obtuse and confusing documentation from both companies. Chen spent some time writing up tutorials for both Facebook Login & Google Login that should help you get started with applications that use such login options.Read More
A lot of developers have asked us for QR code support on Windows Phone 8, we finally took the plunge with the first attempt here. It seems QR support for ZXing on Windows Phone is WAY behind the level on Android or iOS. As part of that work we made some additional Windows Phone improvements including integration with the native image gallery (via...Read More
The Windows Phone port is one of our most painful ports, the platforms is so fragmented, volatile and rigid its remarkably hard to extract a common porting layer that will satisfy our requirements. We've just updated our servers with the 3rd port we did for Windows Phone, its experimental so its off by default, to activate it just use win.newPipeli...Read More
A preliminary Windows Phone 8 build has been available on our servers for the past couple of days. We differentiate between a Windows Phone 7 and 8 version by a build argument that indicates the version (win.ve...Read More
We recently added Windows Phone support to Codename One, this allows you to build your applications as a Windows XAP application for installation on a Windows Phone device. Unfortunately of all the platforms we support (including J2ME and iOS) MS is the only company that chose not to allow standard OTA distribution so you will literally need a PC i...Read More