I've mentioned before that our biggest priority in 3.8 is refining the UI design of Codename One applications. This is a difficult task as it is so vague. There are so many small things we can do, when they are viewed in unison they seem approachable but as we start going thru the tasks priorities muddle. That's why we need feedback from you guys on what bothers you about the UI and its refinement.Read More
We were prepared for an uphill effort in terms of getting Kotlin up and running... Turns out that getting the basic support out of the door was much easier than expected with a few expected caveats that will hopefully be acceptable moving forward. Steve did pretty much all of the work on this, I asked him to write a post where he explains the challenges as this isn't the first time he ported a JVM language to Codename One.Read More
On occasion I answer a question on stackoverflow, the discussion forum or elsewhere and I get a response of the form of: "this wasn't clear from the docs". We improved the docs but befitting a huge project run by engineers without a technical writer in sight this is a bit of a problem... The thing is that this is a problem you can fix regardless of your level in engineering or in English.Read More
Push gets a lot of support queries, it's a hard subject to wrap your head around especially with all of the conflicting and shifting landscape around it. To make matters worse every OS conceptualizes it very differently. I go into some of the really advanced stuff such as fallback behavior in the advanced course but basic stuff is still a crucial first step.Read More
I wrote in the past about importing a Codename One demo from github but I left the whole working with git as an open subject. Mostly because I considered it a bit out of scope for the discussion. I have a section in the free online course about the anatomy of a Codename One application which I completely forgot to upload until I wrote this!Read More
With version 3.7, we have revamped the GUI builder with a designer that allows you to position your elements precisely where you want them. The experience should be closer to what you find in graphical design applications like Photoshop rather than the more rigid "drop in the slot" approach in previous versions of the GUI builder. There are caveats to be aware of with this approach, but overall, it should empower you to build beautiful UIs with greater ease than before.Read More
Codename One 3.7, the "Write Once Run Anywhere" mobile solution for Java developers is now live!
This exciting new release brings with it a surprising new overhaul of the Codename One GUI builder which now includes support to "auto-layout" allowing developers to place components with the ease of Photoshop or Illustrator..