Keyboard Keys & Android Pipeline

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Some features we have in Codename One are a bit hidden behind the surface, we add them as a patch for a developer and don't have the proper place to document them so they get buried. Case in point is the ability in Android to use the search magnifier icon instead of the done button. To get that functionality you can just set a client property on th...

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Performance & Map Taps

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We neglected to mention in our last post about the new graphics pipeline that it was authored by Steve Hannah who did a splendid job there! He just updated the shaders for the implementation to be far more efficient bringing performance back to the current levels. The true value of this architecture is that now we will be able to manipulate shaders...

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New Graphics Pipeline

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Finally the new graphics pipeline is starting to trickle into the JavaSE port and the iOS port & once we iron those two out it should make its way into the Android port. With this in place we are finally at a point of functionality similar to JavaFX but without the overhead and performance implications that FX carries with it. The new pipeline in...

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Navigate & Faster Builds

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One of the things we've been missing is a simple "navigate" feature that allows you to launch the devices native navigation software with a fixed destination. This was relatively simple to hack together using Display.execute but that's not the same as an official API. Chen just added two methods to Display that should really help in this process: i...

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Webservice Wizard

Simplified webservice access has long been on our todo list and we now finally have a tool that significantly simplifies server communications in Codename One to a method call level. We just posted a How Do I? video for this feature and will launch it with the plugin update next week. The feature is remarkably simple in concept, you define a set of...

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Native iOS Code Callbacks

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Writing native code in Codename One is pretty simple, however one piece is relatively vague and that is the ability to call back from native code into the Java code. The reason we left this relatively vague is due to the complexity involved in exposing/documenting this across multiple OS's/languages so we chose to document this on a case by case ba...

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VM Updates & Webservices

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We are making good progress on our new iOS VM and are starting to test a much wider range of apps. The VM is still experimental however many features that didn't work such as native interfaces, build flags etc. should now function as expected and perform well. Build times are still longer than Android build times and this can be attributed in a la...

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Facebook Publish & Android Localization

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The Facebook native SDK for iOS and Android is difficult. It layers a great deal of complex permissions and concepts that seem obvious for engineers in Facebook but not so obvious for the casual observer. In the past Facebook allowed you to just request a write permission and you would receive such a permission, however recent SDK's force you to re...

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Try The New iOS VM

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We just updated the build servers with the latest version of the Codename One iOS VM. This is still a work in progress and there is no guarantee your application will work. However, you can start playing with this right now and you might enjoy some of the benefits including proper stack traces, faster builds, smaller code size & faster performance....

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Badges

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iOS allows us to send a push notification to trigger a numeric badge on the application icon, this is something you could do with Codename One for quite some time although it was mostly undocumented. You could send a push notification with the type 100 and the number for the badge and that number would appear on the icon, when you launch the app th...

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