A common trick for animating Components in Codename One is to set their preferred size to 0 and then invoke
animateLayout() thus triggering an animation to hide said component. There are several issues with this trick but one of the biggest ones is the fact that
setPreferredSize has been deprecated for quite a while.
We've been working on some pretty exciting things recently trying to get them out of the door. As part of that work we added some API's specifically one that probably should have been a part of Codename One 1.0
Properties file support...
There are some nice ideas there, but none of them is revolutionary or exceptional and most of them are pretty old news for Codename One developers running in Java 8.
We are thrilled to announce the immediate availability of Codename One 3.2!
Version 3.2 sets the pace for many upcoming features & migration processes such as the new cloud infrastructure for push servers, modernized GUI builder etc. Codename One 3.3 is currently scheduled for January 27th and should continue the trend of iterative changes that form a larger platform evolution arch.
In this last minute before 3.2 finally comes out we have a batch of new features & updates. Some of the last minute features that went into Codename One include: shorter more terse syntax for creating forms, migration wizard for the new GUI builder & dialog adaptive sizing.Read More
This morning I was awoken by myself - or rather the 1985 version of myself. He (I'll refer to the 1985 version of myself in the 3rd person here forward) was in a panic and was yammering about something to do with changing history. He asked why my pants were inside out, and I wondered why he was wearing a life preserver. According to him, he had driven a time machine from 1985 to this day (October 21, 2015) in the future to stop me from making a terrible mistake. I asked him: "What mistake?", to which he produced a 3.5 inch floppy disk.Read More
The new Codename One CSS library enables you to create entire themes using only CSS, but in this post, I’m going to focus on its ability to automatically generate image backgrounds and borders for your apps.Read More
Since we announced the new GUI builder work we got quite a few questions in the discussion forum and offline so I prepared a quick video showing how the new GUI builder will look when released (more or less). Notice that a lot of things will change with the GUI builder but some things are pretty much fixed such as the basic architecture with the XML to Java process. This is unlikely to change much.Read More
This is the third and final instalment in a series on integrating 3rd party native SDKs in your Codename One application. If you missed the first two chapters, I recommend you begin with part one before reading this tutorial, as it provides much needed context for the procedures described here.Read More
Codename One 3.2 is scheduled for Tuesday the 27th of October. In keeping with our successful 3.1 release we'll use a very short one week code freeze on the 20th of October at which point we will only commit crucial fixes with code review. I hope we can land quite a few new features for the release, the GUI builder is getting very close although its still a very rough product and will only be featured as a "technology preview" showing the direction we are heading rather than a final product.Read More