We were stuck on an "old" version of xcode in the build servers. This hasn't been a big deal for most features but in some cases we are running into issues e.g. in using the full capabilities of the new iPad or 3d touch. The reason for this is Apples backwards compatibility policy.Read More
PropertyCross is one of our newer demos, due to that there was relatively very little work needed to modernize it and this resulted in a stunning improvement over the existing demo. During that process we also discovered a small regression due to changed in the web service we relied on.Read More
Sticky headers was one of the first big requests we said no to. Back in the day a lot of people asked for it but we always shot it down because it was too hard to implement on top of our Swing inspired lists. This predated our Container improvement,
One of our support emails drew my attention to a glaring ommission in our icon font support...
When we create an icon for a `Button` it's color matches the unselected color of the button which might not look as attractive when the `Buton` is selected or pressed!
It's been quite a busy week with many changes and updates, some of those were in line for a couple of tools we plan to introduce over the next few weeks. This week I also placed an interesting thread from the discussion group. Normally I try to keep this focused on stackoverflow but if a good thread comes up in the discussion group that raises an interesting topic I think this is a good place for it too.Read More
We're all pretty jaded when it comes to software but when I first saw yHomework I was completely floored by it!
Where was this tool when I was in junior high?
If you haven't seen yHomework in action I suggest you give it a try right now on your Android or iOS device.
One of the often requested features in Codename One is zip support, we had some issues with it until a couple of years back we added tar and later gzip support. But people still asked for standard zip file support which was missing.
When we initially launched Codename One it was pretty hard to imagine todays apps. Menus and back navigation were miles apart when comparing Android 2.x and iOS 4.x... So we created a very elaborate set of abstractions (command behavior) that served as a set of patch framework we could live with for a while.Read More
This week we chose to modernize the very outdated Chrome Demo. This demo is one of our early demos developed during the iOS 4.x era. We licensed it's original design fromapp design vault and created a Codename One version of that original template. While the guys in app design vault modernized most of their templates to iOS 7 flat design they didn't do this for the Chrome demo.Read More
We talked about the new Android 6 (Marshmallow) permissions in Codename One last week and so far we've been pretty happy with the result. We had some build regressions on the older Ant based build path but those were fixed shortly after and it's been smooth sailing since then. As part of the transition to the new permissions system we added two features to the simulator and the