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Around

Chen just released a new cn1lib for circular progress indicators of various types. This is an often requested feature and there were many ways to implement this in the past but it is now far easier to do this with shape clipping.

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Shape Clipping & Bubble Transition

Clipping is one of the core tenants of graphics programming, you define the boundaries for drawing and when you exceed said boundaries things aren't drawn. Shaped clipping allows us to clip based on any arbitrary shape and not just a rectangle, this allows some unique effects generated in runtime.

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Weekly Release, Developer Guide & JavaScript Promotion End

We just made our first weekly release today, in the coming weeks when you send a build or update the client libraries you should get a new version every Friday. We hope this will help us provide better consistency between the docs/device builds and the simulator.

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PSD to App Revisited

One of our most important posts from 2015 was Steves PSD to App: Converting a Beautiful Design into a Native Mobile App. This post included a very thorough step by step video guide walking thru the creation of a non-trivial UI design and ended with the introduction of Steve's CSS plugin for Codename One.

As we are close to wrapping up the developer guide update it occurred to us that this remarkably important tutorial isn't within the developer guide!

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Library Update & NativeInterface Generics

We just updated the library with our last ad hoc release, starting next week we will release libraries every Friday and occasionally also a plugin update within that same proximity. We made some refinements to some Android theme elements and one of those refinements is a new TitleArea drop shadow.
This effectively creates a situation where we can't reasonably detect an empty title and so if you want the title to truly disappear you can either:

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Toolbar Default, Millimeter Sizes & Weekly Releases

Starting with the next update of Codename One (later this week) we will switch Toolbar on as the default for all newly created projects. This doesn't mean much for most of us as existing projects won't be affected, however if you are creating a new project this means you won't need to create a Toolbar for every Form and that we won't have to deal with as many issues related to the native Android title.

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SQL Explorer, Global Toolbar, Location & Docs

I was working on documenting the SQLite support in Codename One, you can see some of that work both in the db package and in the developer guide. As a demo for SQL I decided to just create a tool that allows you to type arbitrary SQL to execute it on the device and see the results in a Table...

Beside being a cool example this can be a hugely powerful debugging tool to one of the more painful API's to debug on the device. You can integrate this as a hidden feature into your application and use it to debug odd "on device" issues by querying the DB!

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Downloads, Callbacks, Signature & More

We've had a busy week working with several customers on various tasks/issues as well as the documentation which is practically unrecognizable by now (more than 600 pages by now). As a result a lot of small fixes and enhancements were made to the code as well as one new niche component.

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It's Full Of Stars & Terse Commands

A very common UI pattern is the 5 star ranking system. Up until recently we always had the same answer when developers asked us how to implement it: "Use toggle buttons (CheckBox)".
This is still not a bad answer but we think there is a "better" simpler way to do this thru the Slider which was effectively designed with this usage in mind.

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ToastBar & Gaussian Blur

Just last week I wrote that we are making an effort not to add new features and we got foiled by a couple of new features. The main reason for this is paying customers who need to have a feature now. This makes it hard for us to focus completely, but it does keep the lights on here so we can't really complain.
To be fair, during this time we were able to almost double the page count of the developer guide from the 3.2 era to 576 pages at this moment and we still have a lot of work ahead of us in that department.

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