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How to Build a Clicking (Tapping) Game Tutorial

Over the weekend LokeHansen posted a new series of youtube videos covering the process of creating a game in Codename One. I really enjoyed watching them as his teaching style is far more accessible than mine (I tend to be overly technical without noticing).

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Using the new GUI Builder

We had a couple of posts in the past about the new GUI builder but we didn't have a "how to" guide yet. In this post we'll try to go step by step over the process of using the GUI builder and understanding its inner workings. We'll also try to clarify conclusively the role the new GUI builder plays in the toolchain and the migrations process from the old GUI builder.

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New Android Peer Mode

As we mentioned recently we have a new idea on how peering can be improved and we just deployed a this into our build servers in the weekend update. This is highly experimental and might crash instantly which is why we hope you give it a test drive and see how it feels before we switch it on by default.

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Questions of the Week XIII

This has been a remarkably busy week for us trying to get the final bugs and features ready for the 3.5 code freeze and the work we are doing on peer components etc. All the while the summer vacation is on it's way and it's already pretty hard to get any work done.

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Preparing for 3.5 & Offline Builds

We are preparing for the 3.5 code freeze which should go into effect on July 26th. We are still not sure about the full set of features that will make it into 3.5 as the release is pretty close by now. However, we already have some cool tentative plans for 3.6 and beyond that we are already sketching out.

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Peering Revisited

I blogged about peer components all the way back in 2014 trying to explain basic facts about their limitations/behaviors. A lot of those limitations are inherent but over the past year or so we've been thinking more and more about the z-order limitation.

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Device Tester

A common issue we get from developers relates to minor differences between devices which are often very hard to quantify. They are also very hard to explain to the developers in some occasions. One of the biggest points of difficulty is density which is a very hard concept to grasp and it's often hard to know which image will be used from the set of multi images or how many pixels will be used for 1 millimeter.

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Compare Thru Property Cross

We just updated the QT and Xamarin comparisons to Codename One that we did a while back. Those comparisons now include a property cross comparison section. Property Cross is really valuable for comparing the differences between various cross platform development solutions and Codename One has the smallest implementation (in terms of lines of code) by far!

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Questions of the Week XII

June just ended and we are starting the final stretch to get 3.5 ready, there is a lot on our table right now so most of the work in the coming month will probably focus on stabilizing the GUI builder and fixing the remaining issues for 3.5.

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Charts Demo Revisited

The charts demo is one of the most elaborate/messy demos we have as it was derived/ported from an aChartEngine demo. Since the Codename One charts are themselves a derivative of aChartEngine this makes a lot of sense but the demo is a bit big and hard to follow.

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