The UWP (Universal Windows Platform) port is finally stable enough to get an app into the Microsoft store. Steve published out Solitaire demo into the Microsoft appstore and it passed thru the whole process. You can download it, install it on your device and try it.Read More
August is finally over and we can get back to our more usual brisk pace of progress!
The xcode migration which was one of the biggest pains to go thru is also mostly behind us and we can now turn our gaze to improving Codename One and its general usage experience.
In the coming update we have a new API to expand/collapse an
Accordion component programmatically similar to the
I try all things, I achieve what I can.Opening with a Moby-Dick quote seems rather appropriate for taking on the kitchen sink demo. It often seemed like a task that is too big and unsurmountable as we were working our way thru it. In fact the version that we are releasing now has far less features and abilities than our original whiteboard... Read More
One of the biggest changes we made in the past couple of years was the introduction of Java 8 language support features and making it the default target. We are now ready for the next step...Read More
Diamond asked us about an easy way to do dropshadows in Codename One to which I answered that it's pretty easy thanks to our Gaussian blur support...Read More
We will make another attempt to migrate to the new xcode 7.x build servers this Sunday. This might introduce some disruptions to your iOS builds but those should be fixable.Read More
We had almost everything ready for the release of the kitchen sink demo this week until one of our fixes broke the build and we couldn't get everything out in time. It's disappointing but this means one more week to refine the demo.Read More
One of the first Codename One performance tips is: "Don't use gradients". We already wrote about improved performance to gradients in the past but that covered linear gradients and didn't cover radials on iOS.Read More