A couple of years ago at Google IO one of the prominent speakers turned to the audience and asked them: "Raise your hands if you understand the activity lifecycle". He then proceeded to call them "liars", claiming that after all his years at Google he still doesn't get it properly...Read More
Starting with the next Friday release we will migrate to the new peer support. This migration will allow us to focus on a single code base and remove the branch where we are maintaining the old peer support.Read More
This has been a very busy week with huge changes and new features to the code base. Because of that we will shift the Friday release this week to Sunday so we'll be able to revert the deployment if build issues occur without affecting too many people.Read More
We hoped to get the xcode 7 migration on the build servers out before version 3.5 but the change had problems and we chose to revert. We postponed the change so we can get 3.5 out of the door...
This Sunday we'll deploy a server update that should be the first step in the migration.
We finished the final major piece of the offline build offering that we announced in July!
This Sunday we will update the plugins to include this ability as an option. Once installed you can use the instructions below to install the offline build service.
You probably recently received the “Next Steps from the Parse Team” newsletter in your inbox in which you were urged to take immediate action as it pertains to migrating your Parse.com hosted apps.Read More
One of our enterprise customers needed help with file upload from the desktop. E.g. in his Codename One app running in the browser or desktop he wanted the ability to drag a file. Somewhat like we can drag a file into gmails compose window.Read More
We just flipped the switch on
InfiniteContainer which is now more synchronous and complies with the EDT policy by default. We are already back to committing changes and have been busy updating with all of the things that didn't make it into 3.5.
This is a feature Steve added way back in June but I didn't get around to documenting it. Build hints can sometimes get "unwieldy" e.g. in the case of
we sometimes have pretty verbose values.