Last week a question came up in stackoverflow that came out quite a few times before but this time I had a better answer thanks to the round border. After giving that answer I recalled that I already wrote some code to implement badging in the FloatingActionButton but never exposed it because of some bugs...Read More
The Phoenix theme had a FloatingActionButton with a gradient on top. This goes against the mostly flat material design spec but after looking at the design with a solid color I came to the conclusion that the designer was totally right to use a gradient in this case. Unfortunately we didn't build that support into the
The Phoenix UI kit by Adrian Chiran is one of the best looking and most challenging template UI's I had to adapt in recent history. The breadth of the design is pretty challenging but it also has some elements that are really hard to adapt across platforms in a portable way.
Some designs don't work well in landscape/portrait mode and we need to adapt them to fit the orientation of the device e.g. when we have a large graphic element (icon etc.) on top/below and we no longer have room for that element.Read More
This was a busy week with a lot of work going on under the hood especially on the new GUI builder. We are also working on a pretty cool new demo that we'll ideally launch next week. Our release today only includes the libraries making it smaller, we would probably release a plugin update next Friday as there are many changes that warrant an update.Read More
Codename One's resource files contain a lot of details but it's sometimes hard to add elements into the resource file automatically. Recently I wanted to add a better way to add images directly in the new GUI builder. I considered several options and eventually decided to operate the designer tool automatically to do the "heavy lifting".Read More
I've recently noticed that distribution build sizes were identical for appstore and debug builds which wasn't the case before the xcode 7.x migration we did a while back. This shouldn't be the case as it indicates that the standard debug builds include both the 64bit and 32bit code which is redundant during debugging.Read More
Unlike last week this has mostly been a calm week with the exception of some downtime we had on the certificate wizard (Apple tightened TLS access) there was hardly anything major going on. We are focusing a lot of our efforts on refining our offering on all fronts e.g. better demos, themes, docs, compatibility and tools.Read More