I'd like to start a new weekly installment for the blog "questions of the week". I hope to have this as a regular Friday post to coincide with the Friday release process. The general idea of this post is to bring to your attention our answers to some stack overflow questions that might be helpful for the general community.Read More
We just published a new introduction to Codename One video, that we hope will set the bar for future videos from us (or at lease set the bar for the more important videos). This initial one is focused on NetBeans but we intend to publish similar videos for IntelliJ/Eclipse shortly. You can check out this video in the How Do I section right here.Read More
In our original Java 8 support announcement post we specifically mentioned the lack of streams but completely missed the fact that default/static native interfaces didn't work. This is now fixed thanks to an alert community member who pointed that out.Read More
Steve committed the upcoming Windows port to out github repository it's still work in progress so you can't physically target it as part of the build system although we hope to move this port out relatively quickly. This should be more doable thanks to the iKVM route and the work from Fabricio both of which saved a lot of the effort in this port.Read More
Our current IntelliJ/IDEA plugin is seriously behind the times. In our recent survey it was very easy to spot IDEA developers who were significantly less satisfied with Codename One than the rest of the developer community.The IDEA plugin doesn't include basic capabilities such as...Read More
Our existing Windows Phone port has already gone thru 3 rewrites and a community rewrite and we are hard at work on the 4th rewrite (or 5th counting the community port). However, we decided to take a radically different direction with the new port and with backwards compatibility to allow better scale.Read More
Chen just released a new cn1lib for circular progress indicators of various types. This is an often requested feature and there were many ways to implement this in the past but it is now far easier to do this with shape clipping.Read More
Clipping is one of the core tenants of graphics programming, you define the boundaries for drawing and when you exceed said boundaries things aren't drawn. Shaped clipping allows us to clip based on any arbitrary shape and not just a rectangle, this allows some unique effects generated in runtime.Read More
We just made our first weekly release today, in the coming weeks when you send a build or update the client libraries you should get a new version every Friday. We hope this will help us provide better consistency between the docs/device builds and the simulator.Read More
One of our most important posts from 2015 was Steves PSD to App: Converting a Beautiful Design into a Native Mobile App. This post included a very thorough step by step video guide walking thru the creation of a non-trivial UI design and ended with the introduction of Steve's CSS plugin for Codename One.
As we are close to wrapping up the developer guide update it occurred to us that this remarkably important tutorial isn't within the developer guide!