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Java Developers can FINALLY Target Windows UWP

After many months of work and effort put in by all of us but especially by Steve Hannah and Fabrício Carvalho Cabeça we are finally live with the Windows Universal Platform (AKA UWP) native build target!
As far as I know Codename One is the only native option for Java developers to build native Windows UWP apps.

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Questions of the Week IX

This week has seen a lot of announcements and looking at the submission queue for next week it looks like it will be jam packed with updates and new features. Today we have a new plugin update which is jam packed with features and changes, the biggest of which is the removal of all the skins (they are now in the More menu item).

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iOS Migration Continued

We announced our plans to migrate to the newest version of xcode recently and so far these plans have gone rather well with most tests passing without a problem. We did decide to disable bitcode by default which means the new build hint `ios.bitcode` will now default to `false` to avoid issues with some libraries that are still not up to date.

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Automatically Install, Update & Distribute cn1libs (extensions)

Managing your project dependencies and 3rd party extensions among the hard to navigate list of cn1libs has always been challenging. We are now tackling this problem in the new settings UI which is scheduled to launch for all IDE's this Friday.

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Dr. Sbaitso Revisited

Dr. Sbaitso is one of our newer demos. We wrote it for a workshop at JavaZone a couple of years ago and it proved to be an excellent tutorial on many complex abilities of Codename One. It captures images from the camera, rounds them, does dynamic search with a chat like bubble interface...

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Unskin & Proxy Support

With the upcoming library update this weekend we will remove the venerable (old) skins that are baked into the simulator. This means that they will no longer be immediately accessible but you can still download all of them thru the Skins -> More menu option.

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Discontinuing the Corporate Server & Old Push Servers

The corporate server offering has always been controversial and problematic both within Codename One & for the customers who bought that service. We struggled a lot with trying to get it just right but with every installation we ran into a painful reminder of exactly why we chose to use the cloud. After discussing this with our existing corporate customers we came to the conclusion that we need something better that would still address the requirement of offline building.

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Questions of the Week VIII

It's been a remarkably busy week with so many big announcements and it's shaping up to be a very busy month... We wanted to release a new plugin update this week but due to some external pressure we will update the plugin next week and keep this Friday update only to the libraries.

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Skin Designer

While the Codename One skin file format is trivial it is a bit under documented, to partially alleviate this problem we created a simple tool: Skin Designer.

This tool allows us to create a device skin from two images (landscape & portrait). This skin file can then be used with the Codename One simulator & also contributed so other developers can enjoy it!

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Keep Track of Codename One Changes & Duplicates

One of my pet peeves when we switched to github was that email notifications never worked for me. For most repositories I had to setup my own account just to get emails. I'm guessing that this is a common problem for those of us who are used to emails notifying us of changes.

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