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Questions of the Week XIV

With the pending release and some important issues we decide to make a minor update to the plugin today to introduce some improvements. We want the GUI builder to stabilize so we can finally crown it as "the" GUI builder rather than as "the new" GUI builder. To do that we need you guys to use it and submit issues, we also need you to use the latest version...

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Dynamic AutoComplete

With the fix for issue #1694 we can now have a moderately simple method of creating an AutoCompleteTextField that works with a webservice. This has been requested quite often and was quite frustrating to implement in the past it is now relatively simple with just a few lines of code.

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How to Build a Clicking (Tapping) Game Tutorial

Over the weekend LokeHansen posted a new series of youtube videos covering the process of creating a game in Codename One. I really enjoyed watching them as his teaching style is far more accessible than mine (I tend to be overly technical without noticing).

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Using the new GUI Builder

We had a couple of posts in the past about the new GUI builder but we didn't have a "how to" guide yet. In this post we'll try to go step by step over the process of using the GUI builder and understanding its inner workings. We'll also try to clarify conclusively the role the new GUI builder plays in the toolchain and the migrations process from the old GUI builder.

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New Android Peer Mode

As we mentioned recently we have a new idea on how peering can be improved and we just deployed a this into our build servers in the weekend update. This is highly experimental and might crash instantly which is why we hope you give it a test drive and see how it feels before we switch it on by default.

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Questions of the Week XIII

This has been a remarkably busy week for us trying to get the final bugs and features ready for the 3.5 code freeze and the work we are doing on peer components etc. All the while the summer vacation is on it's way and it's already pretty hard to get any work done.

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Preparing for 3.5 & Offline Builds

We are preparing for the 3.5 code freeze which should go into effect on July 26th. We are still not sure about the full set of features that will make it into 3.5 as the release is pretty close by now. However, we already have some cool tentative plans for 3.6 and beyond that we are already sketching out.

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Peering Revisited

I blogged about peer components all the way back in 2014 trying to explain basic facts about their limitations/behaviors. A lot of those limitations are inherent but over the past year or so we've been thinking more and more about the z-order limitation.

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Device Tester

A common issue we get from developers relates to minor differences between devices which are often very hard to quantify. They are also very hard to explain to the developers in some occasions. One of the biggest points of difficulty is density which is a very hard concept to grasp and it's often hard to know which image will be used from the set of multi images or how many pixels will be used for 1 millimeter.

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Compare Thru Property Cross

We just updated the QT and Xamarin comparisons to Codename One that we did a while back. Those comparisons now include a property cross comparison section. Property Cross is really valuable for comparing the differences between various cross platform development solutions and Codename One has the smallest implementation (in terms of lines of code) by far!

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