Our pricing has been inconsistent with the rest of the industry for quite some time specifically the price of the
basic subscription which is a losing tier. Based on Industry norms the basic subscription should be far more
expensive and doesn't come close to covering the costs of running Codename One's extensive cloud
infrastructure. So on June 1st we will raise the price of the basic subscription to 19USD which is still very
affordable. Notice that if you are a current subscriber or sign up before June 1st you can keep paying
at the 9USD rate!
However, if you let your subscription lapse we will not be able to recover it and you would need to switch to the 19USD
This is an important step for the health of the company as the costs of hosting our infrastructure are growing fast
and basic subscriptions just aren't carrying the weight.
As part of this move we also analyzed our build server usage and noticed many developers in the free tier who
place a very heavy toll on the build servers with long builds that eventually cost in service degradation to everyone.
That is one of the reasons we originally made the iOS build quota so limiting...
So we are now reducing the credits for iOS builds to 8 credits per build (from 20) but also placing a size quotas on
builds from free users to reduce both our storage costs and build times (upload/download and server instance costs).
We are sure this step will improve performance for everyone involved and help people try Codename One before
committing to a paid account.